[personal profile] powersthatbe
we now return you to your regularly scheduled jaunt )
Next Week: The expedition reaches the High Tables; the little Nation-Eaters continue poking about; everyone tries to choose the best path forward.
[personal profile] powersthatbe
includes week 2 proper AND the mid-jaunt break because Tess is a hero )
Next Week: The Arcana will return the expedition crew to Fallen Wrath, 14 minutes before they were lifted out of Fallenheart, With the secret of the Portoris’ return well and truly out, the locals will start helping everyone get things figured out re: recovering lost arts like Writing and avoiding future run-ins with Nation-Eaters. Preparations for the expedition to the High Tables continue.

Speaking of Nation-Eaters, Travelers willing to do battle with the pack of small ones and the big boss itself will have their opportunity to throw down, outside of Fallenheart proper. Comment here to establish a turn order for the big boss only, so that the fight threading doesn’t jank up thread flow; the boss will react every five replies, unless player action dictates a reaction sooner (in which case the OOC thread will be replied to first). The pack of small Nation-Eaters may be NPC’d by anyone, with general guidelines given on the upcoming post.
[personal profile] powersthatbe
Given that the actual IC post for deciding where people are going to be put back when the Jaunt restarts has gotten very long and very confusing, we're making an OOC post for everyone to talk about what to do OOCly. Hopefully this one will be easier to follow!
[personal profile] powersthatbe
we are all certainly keeping busy )
Next Week: a lot of smaller events are building up!

First, a fire breaks out in the warehouse district. The fire is in the warehouse where hides and leathers are tanned, not where food, grain, or lumber are stored, but it may spread...

Then, a group of raiders is found in the desert - at least, what's left of them. A lone survivor may be beyond interrogation, but an investigation can certainly be mounted.

A diplomatic mission to Lodestar is announced, to gather supplies and aid for the Prime Factor's trip to the High Tables. Before it is ready to leave, it's seeking volunteers to join it, and all ideas are welcome that might assist it. Dreampushing cultists begin proselytizing more, and people will doubtless have Reactions to all this.

Some dreampushers decide to explore the Shadow District, and they too want volunteers...

In the meantime, people begin disappearing in the Ruins.

Schedule update: A one-prompt event mingle will go up on the 21st or 22nd, followed by the Time Freeze/Holiday Mingle on the 23rd; both of those will be free to play out through January 4th.
[personal profile] powersthatbe
Slivers & Shards
Post-Apocalyptic Psionic Kaiju Funtimes
December 1 - January 24


First was the Age of the Ancients. Nine billion Ancients ruled over all of the Living World, ripe with mushrooms, blue with water. They lived on the High Tables, for they were ascended beings and knew the secret of breathing there. They reigned, we think, for a hundred thousand years, since the birth of the world. They knew Paradise, and they built Heaven. But they were fools, and used fire in war. They burned the World down.

Second was the Age of the Mystics. For ten thousand years after the Death of the World, the Mystics built Spires on the edge of the Tables, unlocking glorious powers and sheltering a chosen few - eight million, it is said. They ruled whole Tables, but no one ruled all the Dead World. The eight million Mystics knew secrets of fire the Ancients never did, and while the World was not theirs to travel, everyone in it lived safe, and no one died before they turned one hundred. But they were fools, and their power ran on water. The seas dried to dirt, and the Mystics died.

Third was the Age of the Shadow. For one thousand years, the Umbrian Protectorate united the Vales of the Fallen World. They could not live on the High Tables any longer, and all people were born thirsty and died thirsty, but they were still united, and they were careful with their resources. They ruled Nations the size of Vales. They delved in the depths for crystals, and found they could place thoughts in them. Many of the secrets of the Ancients and Mystics still rang in the depths. The world had died twice, but the Umbrians thought if they could control the minds of everyone, they could prevent a third apocalypse. But they built the hellstones, crystals that could destroy Vales who wanted to think for themselves. And the hellstones, being a violation of the earth as the Mystics violated water and the Ancients violated fire, drew the third apocalypse up from the heart of the world. The Nation-Eaters devoured Vale after Vale, and the Umbrian overlords were shattered for their hubris.

This Age doesn’t have a name. It’s been a hundred years since the Fall of the Protectorate. By the end of the Age there will only be 60,000 people left, they say. Nobody rules anything larger than a Spire, and anybody who thinks he rules a Spire himself best look out. The secrets of the past were lost when the Umbrian Shadow fell. The only secret knowledge people have now is what their grandparents told them - and their grandparents knew the world would end again soon. “Don’t fuck up the air,” we remind each other. Earth, Fire, and Water all turned against us, abandoned us. The world may be nothing but Slivers & Shards, but this is all the world we got left, and it’s going away soon. Hang onto it.

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