[personal profile] powersthatbe
Escape from Junkworld: Natural Resources
An outer space exploradora
September 19th–October 29th


It’s been two years since the Junkworld refugees finally reached the isolated smugglers’ moon known only by its alphanumerical designation of S16P3J4W11V18. These last two years, the mixed settlement of smugglers and Junkworlders have been taking advantage of the abundant nearby natural resources--and made a tidy profit at Portabellow Station--and now they’re finally ready to push out further and see what other resources this forest moon has to offer. And when a group of Travelers arrive just as the exploration expedition is about to set out, it’s assumed that they’re newcomers to the smugglers’ moon and welcomed to come along...

World Info | Species Info | Infiltrator Roles | Skills | Map | Calendar | Technology | Player Resources | Questions | Plotting
[personal profile] powersthatbe
Escape from Junkworld: Shopping Trip
An outer space walkabout
June 9th–July 19th


It had been a long voyage, full of strange and unexpected events (especially in the first half of their escape), but the refugees from Junkworld Gehenna finally reached their destination, a class-M moon belonging to the gas giant known only by its alpha-numerical designation: S16P3J4W11V18, so chosen because a few of the former Junkworlders had ties with a smuggling group that had their secret base there. With help from the smugglers, the former Junkworlders were able to make themselves a new home on the forest-covered moon.

With the influx of refugees, there was finally enough of a labor force for smugglers and Junkworlders alike to start taking advantage of the moon’s natural resources. Now, more than a year since the refugees made it planetside, the Junkworlders’ ship, The Empress of Moths, has been sent with a hold full of trade goods to Portabellow Station: a hollowed-out planetoid whose interior is one extremely large marketplace. Here refugees and smugglers alike can sell their goods, buy supplies, and trade goods and services, while the Empress herself undergoes a rather thorough refurbishing at the ship docks.

Of course, what refugees and smugglers alike don’t realize is that there are still bounties on many of them--and some of those bounties are for fairly high sums.

World Info | Species Info | Infiltrator Roles | Skills | Calendar | Technology | Player Resources | Questions | Plotting
[personal profile] powersthatbe
ESCAPE FROM JUNKWORLD: THE FINAL COUNTDOWN SUMMARY


in which we got through an entire jaunt without anything *actually* catching fire! )

If you have any addenda to the jaunt summary, please drop them in the comments!
[personal profile] powersthatbe
SUMMARY

Read more... )

PLOTTING


The Corona has been evacuated, and the Empress is overcrowded and behind schedule - back up to lightspeed, but not accelerating fast enough to pass the speed of the tachyons before they reach its projected location. The portals and hallucinations stopped, shortly after the Corona's reactor was shut down - and restarted not long after. Present and future are about to converge - the question is what happens then.
[personal profile] powersthatbe
SUMMARY

Read more... )

PLOTTING

Please let us know what your characters are doing to fix the developing problems on the ships in the comments below! As always, questions are welcome.
[personal profile] powersthatbe
Liftoff goes… well, both ships achieve escape velocity, you can say that much for it. Between the Corona’s shaky liftoff, the Empress’ steering issues once in flight, the outriders quite literally gunning for docking space, the satellites trying to keep them down, and the tachyon-induced hallucinations giving all the synthetics and cyborgs problems, it’s a bit of a faff.

On the Empress, Jade seems to be acquitting herself nicely as captain. Lapis is certainly keeping busy, what with everyone coming to her for systems checks and repairs; eventually she devises an input filter that can at least dampen the hallucinations, though it doesn’t stop them entirely. Plans are underway to get a schematic to the Corona. Ridic gives his all to keeping the girl flying - good thing Diabolins don’t need sleep - and poor Citrine’s a mess, between the guidance the ship’s sails need and all the imaginary alarms. Valosi does… something to ease the load on the engines; whatever it is, it works, exhausting her in the process.

When Kyan gets some down time from active navigating, he has a look at his tachyon data, and finds something as interesting as it is ominous: the patterns the tachyons are coming in are a little too neat to be a random space-weather event… Later in the week, he closes in on it: The tachyon storm isn’t just a storm, it’s information. Information about what, exactly, is still unclear.

After a run-in with one of Lapis’ bots proves to be a fruitful use of Orange magic, Phillip decides to try talking to the Empress directly, which nets him some very interesting information. Late in the week, Citrine does something similar.

MEANWHILE ON THE CORONA: Bela deals quite ruthlessly indeed with the attacking outriders and boarding parties, and Pearl has her hands more than full trying to keep the engine together. Luci introduces anyone on the bridge during liftoff to Vodyanoi swearing. Souji (Okita, that is), Zand and A-Lie try to hold their own amidst the tachyon-induced hallucinations. Brose attempts to break up a fight that isn’t in fact happening. Zoe’s outrider docks, and she takes a well-deserved break.

Well, at least Ryo enjoyed liftoff. The Wolf-Bear of Doom, on the other hand, is rather less impressed.

Braig puts out an alert to the investigators about the hallucination problem, as his clockwork eye from Nova Venezia is giving him trouble. Fortunately, for now at least, the folks on the Corona and Empress are still in touch via the network. The fact of Hajime’s accidentally passing Ryo off as his son comes to light (great job, Lord of the Bugmen), and Cassandra identifies the winged flamey figures present in some of the hallucinations as Starmovers.

WEEK THREE

Read more... )

Summary additions, questions, or plotting all go under the appropriate subheaders below! Thank you so much for your patience during this trying week. Walkabout mingle & summary will be up tomorrow.
[personal profile] powersthatbe
Week 1: Summary )

---

Week 2: Plotting )

In the comments below, please add or note revisions to anything of note under the Summary header. And please put this week's plotting under the Plotting toplevel! A similar summary/plotting post for the Walkabout will be up tomorrow, along with the Walkabout mingle.
senpaidol: (Default)
[personal profile] senpaidol
Hi everyone.

As far as I'm aware (I've been trying to keep track but this is a pretty chaotic Jaunt), the Empress of Moths has all of its officer positions filled except for Captain. As that seems like it would be rather important to have in-universe, and I neither ICly nor OOCly want my Interface Officer here in charge of that boat when it's flying, I wanted to put up a quick open planning post to ask:

Who on the Jaunt is interested in being Captain of the Empress?

Reply here if you want your character to have the job; you're likely to get it if the rest of the officers don't think the character is certifiably crazy or otherwise unsuitable for decision-making. If a lot of people are interested and just haven't spoken up yet I guess we can go the anime route and have a talent contest.

Position descriptions
Ship descriptions
Current Empress crew, more or less
[personal profile] powersthatbe
Escape From Junkworld

A Space Opera Jaunt
Running from January 9th-February 18th


Welcome to the Junkworld of Gehenna: a radioactive cinder twice the size of Earth, used as a rubbish heap and ship graveyard for centuries by cultures across the cosmos, guarded by automated gunstations (left by cultures from across the cosmos), and with its only native inhabitants being Leaping Fireworms who feed on metals and thrive in heavy-gravity environments. Occasionally used as a penal colony as well, but really a death sentence - the only way people are sent to Gehenna is being placed in gutted ships in decaying, unguided re-entry orbits. Still, over the centuries, some have survived this process, and settlements have grown on the surface, giving the world a total population in the high hundreds or low thousands.

And now, the Tachyon Storm is coming. Nobody knows exactly what that means, but it’s bad.

You see, tachyons are particles that travel faster than light and back in time, and the slower they are, the more energy they have. And what few sensors on Gehenna work have started detecting increasing bursts of tachyon radiation, denser and denser, slower and slower moving. The best guess is that some incredible high-energy phenomenon is coming in the near future. No normal lightspeed shockwave can be seen before it hits - so by the time anyone knows what it is, it’ll be too late. And judging by the rate the tachyons are slowing down, it’s only a few weeks away.

The refugees, prisoners, scavengers, smugglers, and accidental colonists of Gehenna have a plan - or some of them do. Smuggler ships small enough to slip to the surface past the automated gun satellites are too small to travel faster than light, and they don’t have time to call for a ride. But the planet is all but covered in wrecks, hulks, derelicts, and crashes, and two large, durable vessels of dubious design are nearly intact. It’s just barely possible to put them together, strap on the smuggler vessels as armed outriders, and blast off for escape.

But as the source of the Tachyon Storm gets closer, things are getting weird. The laws of physics are bending or breaking entirely. The ships, barely understandable or able to be kept together as it is, are behaving in strange ways, and that strangeness is carrying over to the synthetics and cyborgs who interface with ship systems to operate them. And everyone on Junkworld Gehenna had an agenda or an axe to grind, anyway - trustworthy, safe, sane people don’t wind up banished to radioactive cinders, after all.

Ancient, unknown ships falling apart around them. The combined dark secrets, dubious pasts, and skeletons in the closet of a hundred different interstellar scofflaws. Even with an oncoming shockwave approaching at least as fast as light, the open question is still: what’s going to get around to killing them first?

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