Jul. 30th, 2017

[personal profile] powersthatbe
THE UNQUIET DEAD
An Eldritch Ghost Story Jaunt In the City of Harrogate
August 7th–September 16th


Harrogate is a little British resort town with a dark past. A little over one hundred and twenty years ago, a large portion of the town died when a fire consumed a theater in the middle of a performance. But time passed, the dead were forgotten, and everyone rebuilt.

But in death, as in taxes, forgetting something doesn’t always make it go away. Harrogate has been dying of the same forces that kill towns everywhere: a sluggish economy, a stagnant middle class, corrupt management, being a tourist town in a decade when nobody can afford to be a tourist in England. It’s a slow, grim death, but a mundane one. Ignorable. The sort of thing that starts a clawing existential dread in your heart, but you push it down and get on with your day because that’s life, after all. That pain and uncertainty? That is normal.

What is happening now is anything but normal. People have been seeing ghosts. Not diaphanous white figures. Just - people. People they lost. Reflected in windshields, mirrors, still water - just for a moment. Hearing their voice on the wind, or in the creaking of a settling house at night. Probably just the power of suggestion. Probably, except that it’s happened to almost everyone, even people who didn’t know that this was going around like a rumor, or the flu.

Artie Grove has just died. A local celebrity, a philanthropist and former child actor, Artie was always considered the luck of the town, almost like a mascot, and their sweet, too-public romance with a stranded tourist was the stuff of gossip right up to their star-spangled wedding last month. Now Artie’s gone, car wrapped around a bridge abutment in one of those accidents that looks like a deliberate and unhappy act. Shocked, devastated, the town - and an all-too-cynically welcome flood of tourists - have come into Harrogate to pay their respects. But when wild, undismissable supernatural events plague the funeral - what will everyone think? Is it a public health crisis? Mass hallucination? Publicity stunt? Cover-up?

Of course, it can’t really be the spirits of the dead. Can it?

Travelers are struck with a worse problem. Mundane circumstances, fewer people here than expected—it must be a Walkabout, mustn’t it? Only—Harrogate’s a horror story among Travelers, one of those where almost everyone dying was actually the best available end to the Jaunt. Is this really the same town?

And some Travelers—investigators and infiltrators alike—will be waking up in an empty, mist-wracked city full of dark memories that echo. Ghosts, knowing and unknowing, will slowly discover that there are no revivals here—but possession of the living is far too easy… whatever that portends.

It’s coming. Soon. And death, or the dead, and the twists and turns of wicked history may be the only way to stop it, if the living cannot be made to see the truth.

World Info | History | Casting Call/Plot Role Announcements | Skills | Infiltrator/Investigator Roles | Infiltrator Directory | Calendar | Map/Locations | Player Resources | Plotting | Questions | Opt-In Permissions
[personal profile] powersthatbe
Dragon Hatchery
our very first player-created walkabout
August 7th - September 16th


Welcome to the desert planet of Jangwa. Jangwa is the native planet of several species of lizard-birds that the human colonists have named “dragons” and after centuries of exploitation, there’s a planet-wide effort to reintroduce dragons to the wild and save the crumbling ecosystems that depend on them.

The Sah’afar District Dragon Rehabilitation Center is one of the keystones of that effort. The center takes care of eggs and young hatchlings, helping to teach them skills to survive in the wild, as well as giving them medical attention. Some dragons have been rescued from the hands of poachers who use them for illegal dragon cock-fighting, or irreparably harm young hatchlings to be shipped off planet for an equally illegal exotic pet trade. Other dragons have telempathic bonds with humans, and will never be fully wild, but their hatchlings, if raised carefully, can be introduced to the desert with less dependence on the humans that have settled the planet.

Due to an expected hatching boom, the Sah’afar Center has put out a call for volunteers to help juggle all the extra work of caring for so many hatchlings, but also to increase security, as poachers are always desperate to steal newly hatched dragons. A youth program has agreed to send a group of children and teens, and there have also been a large number of adult volunteers. As the sun rises for another day of desert heat, all of these volunteers have been dropped off at a way station to wait for hovertrucks from the center to pick them up and take them the final distance.

World Info | Map | Dragon Species | Roles/"Casting Call" | Skills | Calendar | Player Resources | Questions | Plotting

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