The Powers That Be (
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synodiporia_ooc2019-03-13 07:33 pm
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THE QUESTION OF ALBION: JAUNT INFO
an uchronic fantasy Jaunt of magic and succession
March 19 - April 28
During the month leading up to the High King of Albion’s ceremonial abdication and retirement, the city of Londinium waits to see if the crown will pass along the maternal line to the High King’s sister’s child as tradition--or if the High King’s own child will raise their banner against the rightful heir as expected. It has been more than a century since there has been a succession dispute of this nature, but there is precedent--and because of this, everyone in Albion will need to think very hard about whose claim they will back.
Matters are complicated, as always, by the genii: supernatural entities who humans summon and form contracts with in order to benefit from their aid and accomplish feats of magic. In Albion, the main workers of contractual magic are the Druids, who are traditionally neutral in these conflicts--but such things are not necessarily true of the magical workers of other lands.
And there is a circle of magic workers from nearby Gaule in town.
Lead by a failed Albionese druid, they seek to contract with a far greater genius than they have before--and should they succeed, they would make valuable allies for either would-be heir. Of course, if they fail, the consequences could be disastrous...
SKILLS
The Gift of the Tongues of Beasts -- You can speak to animals at will, either due to being descended from a traditional Albionese druid family, having genius heritage, making a contract with a genius minor or simply as a gift from a friendly genius. [S]
Druidry -- Power and knowledge granted from passing your initiation and studying with the College of Druids. Plantlore, divining by the stars, passing swiftly over wild land, taking the shape of animals. Also includes goodwill from the local genii of Albion. [U]
Minor Genius Summoning -- You have a contract with a minor genius that allows you to summon their help. During Jaunt, can be done at will. Outside of the Jaunt, can be done once a Jaunt for half an hour. [U]
Magical Contract Law -- The knowledge of how to draw up contracts with genii. Outside of jaunt, can be used to enter in bargains with the supernatural in other worlds. [T]
Summoning Circles -- The knowledge of how to construct the summoning circles that contact genii and, outside the Jaunt, the ability to adapt those circles to contact other supernatural creatures in other worlds as well. Normal stipulations re: the strength of the ritual vs the strength of the genii/other supernatural creature apply. [T]